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  Virtual-reality Olympics It’s ok, but TV is king

Virtual-reality Olympics It’s ok, but TV is king

Published : Aug 13, 2016, 4:25 am IST
Updated : Aug 13, 2016, 4:25 am IST

If you want to glimpse the future of sports broadcasting, you can check out the Rio Olympics in virtual reality. But if you really want to immerse yourself in the competition, just turn on the TV.

If you want to glimpse the future of sports broadcasting, you can check out the Rio Olympics in virtual reality. But if you really want to immerse yourself in the competition, just turn on the TV.

NBC, BBC and other Olympic networks around the world are offering the opening and closing ceremonies and selected events in VR, giving viewers a 360-degree perspective — that is, the ability to look up, down and all around — when they wear special headsets. It’s a first in Olympics broadcasting, and NBC itself admits that its more than 100 hours of VR coverage is experimental.

It’s good that television networks are getting a head start on figuring out what works with the new technology. Watching the Olympics in VR can occasionally transport you, giving you the sense of actually being there in Rio. But those moments are still too few and far between.

TV networks are relying on the shared resources of the Olympic broadcasting services. In the US, viewers need a cable or satellite TV subscription, a Samsung Gear VR headset and a recent flagship Samsung Galaxy phone.

The VR schedule has a haphazard feel. It offers preliminary rounds for some sports and finals for others, but focuses on just one sport on any given day. Events are shown a day after the fact, too, apart from one fencing event and two days of men’s basketball expected to be live.

Friends who hadn’t tried VR before were impressed by the opening ceremony, though the spectacle was less momentous if you’d seen enough of VR for its newness to wear off. A few scenes still stood out. At one point, performers clad in feather-like costumes sashayed and shimmied around me as they introduced the world to Brazil’s music and dance. Producers had set up a 360-degree camera right next to them on stage, giving the VR audience the sense of being in the show instead of just watching it. Alas, producers then switched to more-distant cameras.

VR cameras captured the parade of athletes from at least two vantage points on the floor, giving me the sense of standing near them as they passed by. TV shots, by contrast, were mostly bird’s eye views. I even caught one of the stadium marshals next to me — I mean the camera — snapping a photo with a smartphone.

While television mostly had aerial shots looking down at fireworks, VR offered a perspective from inside as fireworks shot up from around the entire stadium.

But VR doesn’t do everything well, as I learned myself while recording 360-degree videos.

With no zoom, shots from the stadium’s seats felt distant. Television showed close-ups of supermodel Gisele Bundchen’s runway walk to “The Girl From Ipanema,” but in VR all you could see was a dark, empty stadium floor. She was just too far away.

VR tried to compensate by showing a TV feed within the VR environment, but the virtual monitor got distracting. And when I looked down, all I could see was a computer-generated disk intended to hide the camera rig. It felt like standing on a giant dinner plate — there as an observer, but not really there.

There are currently no commercials or commentators intruding on the VR Olympics; all you get is natural sound from the venue. On the other hand, there’s no way to jump directly to a specific match or athlete.

Among other drawbacks, athletes sometimes looked like video-game characters. VR video wasn’t as sharp as what I’m used to on TV, and 3-D rendering might have compounded that feeling of fakeness.

In beach volleyball, one challenged play got shown repeatedly on television, but VR offered no instant replays or slow motion.

Location: United States, New York